- HOW TO FIX THE WATER SHADERS IN HALO 1 FOR PC HOW TO
- HOW TO FIX THE WATER SHADERS IN HALO 1 FOR PC FOR MAC
- HOW TO FIX THE WATER SHADERS IN HALO 1 FOR PC MOD
- HOW TO FIX THE WATER SHADERS IN HALO 1 FOR PC UPDATE
Added uncharted tonemapping mode for the atmosphere, produces more vibrant color tones and better contrast, less haze, added ability to switch tonemappers or disable them if you want to use your own tonemapping (TUFX or other). Removed projector mode, incompatible with new blending mode. New more natural looking blending mode, more hdr-like blending Multiple scattering can diverge and become unnaturally bright and show horizon artifacts on very thick atmos, a solution is to disable multiple scattering and to rescale the atmo to be taller. Added option to use single scattering if needed, or you prefer the look for a given planet. Fix planets with tall atmos being lit on the dark side Fixed band on the horizon, previously worked around with viewDirOffset param, viewDirOffset param removed. Fixed concentric circles/ring artifacts appearing on planets/scattering A line can still appear on the horizon on very thick atmos, if that happens, the atmo needs to be made thinner or rescaled (taller atmo with lower scattering params will look the same but avoid the artifacts), disabling multiple scattering can also help. Fixed horizon related issues where line-like artifacts and a break in the shading appear around the horizon level. Fixed extinction not scaling correctly with atmosphere scale, improved blending of atmospheres (when atmos are in front of each other) GlobalAtmoScale param removed, replaced with scaleAtmosphereStartRadius in atmo generation tab directly ExperimentalAtmoScale param removed, use the rescale button Rt And RL params Removed, atmosphere height is now calculated on the fly from the parameters you enter (scale heights + scattering coeffs) Rescale keeps the same looking by making the atmosphere taller and thinner at the same time to conserve the same look. New UI to easily generate and preview atmospheres in-game, with options for easily rescaling and thickening/thinning atmosphere, and an option for a quick preview to generate a lower-quality atmo very quickly. Button in-game for clearing this folder if needed. half files and config tool, atmospheres are now generated directly in-game and cached in "ScattererAtmosphereCache" folder in GameData. Fixed 1/4 res scattering causing scattering to be insanely bright
HOW TO FIX THE WATER SHADERS IN HALO 1 FOR PC HOW TO
How to report Issues ( important, please read if you want your issue taken into consideration): Here's an example of what you can do with the config tool:
HOW TO FIX THE WATER SHADERS IN HALO 1 FOR PC UPDATE
Sorry this is a bit messy, I'll try to update this tool soon. half, you only need to distribute the latter. raw files will be converted automatically to. raw files like usual and delete any existing. As of scattererv0.024 (1.1 compatibility update), scatterer now uses.
HOW TO FIX THE WATER SHADERS IN HALO 1 FOR PC MOD
xml file (\ScattererTool_Data) from the tool folder and copy the settings into your planet of choice's settings.cfg file in the scatterer folder and replace the files in the scatterer mod folder with them. raw files (ScattererTool_Data\Proland\Textures\Atmo) and manually open the.
To use this, just enter your settings and press generate, if you're satisfied with the result, copy the. If you modify Rt and Rl you have to modify these or you get artifacts. Half heights are the height in km that half the particles are found below. (Keep in mind it is not important what the actual value of Rg, Rt or RL is, what matters are the ratios Rt/Rg and Rl/Rg, Rg is automatically scaled to your chosen planet's radius, Rt and RL are scaled by factors of ChosenPlanetRadius/Rg)Īlso, you don't need to change Rg from the original value, just copy everything into KSP and it'll rescale automatically. RL is the limit of the atmosphere but it works weird. Rg is the planet radius (it says diameter in the tool but it's wrong) Rt is the height of the atmosphere. I haven't updated this in a while but you can ignore the planet name field. This config tool will allow you to generate new precomputed tables for the atmosphere, basically this is the only way to tweak atmosphere colors.
HOW TO FIX THE WATER SHADERS IN HALO 1 FOR PC FOR MAC
Previous versions still need to use the config tool.Ĭonfig tool is no longer Directx11 only, there are dedicated builds for mac and linux. From version 0.0824 you can now generate atmos directly from the in-game UI.